Ball Simulation (Part 1)
Basic rigid body physics for accurate predictions of the ball’s trajectory.
Basic rigid body physics for accurate predictions of the ball’s trajectory.
Improve ball simulation by using the collision meshes in Rocket League.
A predictive model for the ball's response when hit by a car.
How to simulate the car's response to user inputs while in the air.
How to figure out the user's inputs from a car's aerial trajectory.
How to simulate the car's response to user inputs while on the ground.
How to analyze paths to determine shortest arrival time, possible arrival speeds, and boost usage.
How to make your Rocket League bot reliably hit aerials.